<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sean Perkins]]></title><description><![CDATA[Sean Perkins]]></description><link>https://sperkins1590.wixsite.com/seantbm/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 03 Nov 2026 06:10:29 GMT</lastBuildDate><atom:link href="https://sperkins1590.wixsite.com/seantbm/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Operation Vyce | Week 2:  9/6/2026]]></title><description><![CDATA[This week was pretty productive, with most of my focus being on the Weapon Pickup System. With a few small tweaks I am confident I can switch to prototyping the melee system in full.]]></description><link>https://sperkins1590.wixsite.com/seantbm/post/operation-vyce-week-2-9-6-2026</link><guid isPermaLink="false">6a9dbbccc6495acaaf31fc8c</guid><category><![CDATA[Devlogs]]></category><category><![CDATA[Operation Vyce]]></category><pubDate>Sun, 06 Sep 2026 19:42:35 GMT</pubDate><dc:creator>Sean Perkins</dc:creator></item><item><title><![CDATA[Operation Vyce | Week 1: 8/30/2026]]></title><description><![CDATA[This is my first worklog for Operation Vyce, so I can document my progress on the game. ]]></description><link>https://sperkins1590.wixsite.com/seantbm/post/operation-vyce-week-1-8-30-2026</link><guid isPermaLink="false">6a94b8dd7ba802b41b929456</guid><category><![CDATA[Devlogs]]></category><pubDate>Sun, 30 Aug 2026 23:45:20 GMT</pubDate><enclosure url="http://youtu.be/X9dX7OpNyw8" length="0" type="video"/><dc:creator>Sean Perkins</dc:creator></item><item><title><![CDATA[Operation Vyce: Game Design Document]]></title><description><![CDATA[Hello Readers! I wanted to make a post announcing the first version of the Game Design Document of the new demo I am working on, Operation: Vyce. You play as a brainwashed CIA asset forced to eliminate enemies of the state.  The basic overview page is available to view, but I plan to add specific pages for core mechanic breakdowns, UI flowcharts, and more as development continues. Check out current version of the document here: https://docs.google.com/document/d/1GYIu8OXRwSiXsVpZ1_PubZowukPzI...]]></description><link>https://sperkins1590.wixsite.com/seantbm/post/operation-vyce-game-design-document</link><guid isPermaLink="false">6a80d9677c0c8196223a0aba</guid><category><![CDATA[Devlogs]]></category><pubDate>Sat, 15 Aug 2026 21:52:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7c938e_fc9ec77e15474d669adf9f12ecee1541~mv2.png/v1/fit/w_512,h_512,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sean Perkins</dc:creator></item><item><title><![CDATA[Quest Analysis: The Sacrifice]]></title><description><![CDATA[Warning: This post contains many spoilers for the main story of Warframe. Please be advised. After the disappearance of the Lotus at the hands of the mysterious Ballas, the Operator discovers a strange Warframe that could possibly lead them to their lost protector. Throughout  The Sacrifice, the Operator is tasked with parsing Umbra’s  tragic memories alongside Ballas’s covert recordings to figure out what happened to the Lotus.  I chose to analyze this quest because it is my favorite...]]></description><link>https://sperkins1590.wixsite.com/seantbm/post/quest-analysis-warframe-s-the-sacrifice</link><guid isPermaLink="false">696d237f322ac077fef8bbfd</guid><category><![CDATA[Analysis]]></category><pubDate>Sun, 18 Jan 2026 18:34:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7c938e_aceef9e4acc34a4b940798873608da5c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sean Perkins</dc:creator></item><item><title><![CDATA[Mount and Blade 2: Bannerlord: A Strong Case of Tunnel Vision]]></title><description><![CDATA[Few games capture the rise from nameless mercenary to ruler quite like Mount &#38; Blade II: Bannerlord. Yet, for many players, that rise also marks the beginning of the end. The point where the world’s dynamism collapses under its own systems. For many Bannerlord players, what I am about to describe is a common experience. You become one of the strongest vassals in your kingdom, or you start your own kingdom. You march around Calradia with 1000+ man armies steamrolling your enemies. Siege,...]]></description><link>https://sperkins1590.wixsite.com/seantbm/post/the-best-and-the-worst-of-mount-blade-2-bannerlord</link><guid isPermaLink="false">66c77c1b2dcaee288bdedbe5</guid><category><![CDATA[Analysis]]></category><pubDate>Thu, 22 Aug 2024 18:01:11 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7c938e_2f838e0b194e42578c6755ec28001a28~mv2.jpg/v1/fit/w_273,h_364,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sean Perkins</dc:creator></item></channel></rss>